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Update 29.5: Deimos Arcana
Source Update 29.5: Deimos Arcana d505b56ab26743418ade08cd8d0a0797.jpg Since the initial Heart of Deimos release, you’ve delved into the putrid hills and caverns of the Cambion Drift and found a familiar place with the Entrati. As Deimos continues to fester within the Origin System, its insides twist and turn to expose new growth and life! In this update, Deimos: Arcana uproots newly unearthed Isolation Vaults in The Underground of the Cambion Drift. The new Necramech, Bonewidow , with sword wielding weaponry awaits you in these unexplored rancid tunnels. Prepare your Tranq Rifle and aim strong, the Undazoa and Nexifera have been spotted occupying the rotting landscape of the Cambion Drift. Remember to look both ways before crossing the Exocrine; the new Deimos Mitosid can attack at any angle! Arm yourself with a slew of Infested weapons , build new Infested Kitguns , shatter enemies with the Gara Kaleida Collection , and much more with Deimos: Arcana! ***Please note, Test Cluster specific changes are at the very bottom of the Notes!* 535bd3d84e028df0d65a9f6018f9e91c.jpg NEW DEIMOS ISOLATION VAULT BOUNTIES: The Cambion Drift Underground you’ve come to recognize swells with new areas to discover. Mother has 3 new Isolation Vault Bounties to complete! These new Isolation Vault Bounties become available after completing the initial Isolation Vault tier, with the respective Mother then offering the new Vault Bounty. As you unlock these new Vault Bounties, the difficulty will increase to match the prerequisite Isolation Vault and rewards will differ per Bounty. In addition, 4 new Entrati Vault ruins await you in Isolation Vault Bounties! d55e4add23417e380740506cf0ec14d0.jpg General Isolation Vault Changes:
Removed the Vome/Fass cycle reset on the Isolation Vault Bounties tiers.
Oftentimes the Vome/Fass cycle reset during an Isolation Vault Bounty was understandably confusing, for new players especially, and was reported as more of a “bug” than a feature - so we’ve removed its effect on Isolation Vault Bounty tiers! Also, with the addition of the new Isolation Vault Bounties, the time it may take squads/solo players to complete them all could exceed the Vome/Fass cycles.
Increased the speed of Loid/Otak in the Isolation Vault!
Reduced Loid/Otak’s base Health by 37.5% to compensate for the speed increase.
The slow speed of Loid/Otak was common feedback to be addressed, but increasing the speed made their journey too easy as enemies barely put a scratch into them as they attempted to catch up.
Changed Otak/Loids defend HUD marker to the standard yellow version to help differentiate between Allies and enemies.
Adjusted Loid/Otaks path to create a more evenly spaced consistent length path to avoid a long slow return to the Vault when all 4 Generators are activated, or when clusters of Generators are very close together.
Adjusted Isolation Vault Transmission flow at the very start to speed things up a bit and get into the phases a little faster.
Scintillants have a chance to respawn in Isolation Vault Bounties.
The new Isolation Vault Bounties bring you back through the previously completed Vaults and further into the Underground. Having Scintillant respawn grants another kick at the can even if Scintillant was already found in a Vault.
Esophages in Isolation Vault Bounties now have a press and hold context action to avoid accidentally interacting, and thus having to go all the way back down to do the Vault Generators.
Rebalanced enemy Voidrig (and the upcoming Bonewidow) Isolation Vault fights for a more fair experience that embraces the precedent set with Kuva Liches:
*Enemy Voidrig & Bonewidow Necramechs now have the ‘Lich’ treatment with vulnerability to Status Effects, meaning you can now apply Status Effects to Necramechs! Additionally, certain damage immunities and diminishing returns for Warframe abilities have been added to balance this out.
The damage immunities apply to movement abilities, such as Banshee’s Sonic Boom, to prevent yeeting the Necramech into the sun. The diminishing returns are present to also prevent 1HKOs - on par with Kuva Liches.
Increased the cooldown time when the Voidrig (and Bonewidow) cast their invulnerability shield while in their “armless” phase.
Necramechs are intended to have shorter cooldowns while missing both arms. The cooldown reduction was too high however and you’d often see Voidrig Necramechs recasting their shield within seconds!
Added an objective marker to the Bait Device if your Bait throw missed the monster-door.
NEW ISOLATION VAULT ENCOUNTERS: New Isolation Vault Bounties also have 3 new encounter types within the Bounty! Deimos Delicacies! Daughter has tasked you to escort/protect a friendly POLYP-HOG JUGGERNAUT that is searching for Fungal Polyps! But we all know what happens when someone bothers us while we’re eating… Infested Research! Curious behaviors have been observed of the Infested interacting with the organic fluids in the underground caves. Subvert the fluid extraction device and throw it back at them to collect samples! Cracks in Deimos! There is a mysterious mist wafting throughout the area, driving the creatures within mad! Negate the effects of the mist with the Emitter Unit and seal the mist fissures before the creature's attempt to open the fissures. BOUNTIES & ISOLATION VAULT FEEDBACK THREAD: https://forums.warframe.com/topic/1236087-deimos-arcana-new-bounties-isolation-vaults-megathread/ b041ddae0f408eddfad547f4a6940a75.jpg NEW NECRAMECH - BONEWIDOW: This fearsome Necramech, fashioned in honor of the Entrati matriarch, is a robust front-line fighter. Favoring armor and health over shield strength, Bonewidow can grab and hurl enemies, deploy a heavy shield for personal defense, and cleave through opposing ranks with a massive warblade. Abilities: MEATHOOK Skewer and hold a target. Use again to hurl the victim damaging them and anyone near the impact site. SHIELD MAIDEN Raise Bonewidow’s shield to block incoming forward damage. FIRING LINE Sweep surrounding enemies into the line of fire with a force beam. EXALTED IRONBRIDE Summon a devastating exalted blade. *See balance details on these abilities at the bottom of the document from our Public Test Cluster! *Acquire the Bonewidow Blueprint and the required parts from Loid for Necraloid Standing! MORGHA Blast through enemies with a double-barreled shot of energized slugs. This siphons their life essence which is then used to generate the secondary fire’s massive air-burst mortar. The ancient Entrati weapon was built for Necramechs but also functions as an Archgun. *Acquire the Morgha Blueprint and the required parts from Loid for Necraloid Standing! BONEWIDOW FEEDBACK THREAD: https://forums.warframe.com/topic/1236086-deimos-arcana-bonewidow-necramech-megathread/ New Necramech Mods (max rank): Necramech Flow +150% Energy Max Necramech Efficiency +60% Engine Efficiency Necramech Drift +150% Hover Efficiency Necramech Friction +60% Slide Efficiency Find these Necramech Mods as rewards from the new Isolation Vault Bounties or from Loid for Necraloid Standing! NEW INFESTED KITGUNS Heart of Deimos brought forward the “Weapons Vendor '' of the Entrati, Father, of whom we mentioned would bring Infested Kitguns - and here they are! Purchase these parts from Father and visit your friendly Rude Zuud in Fortuna to build! CHAMBERS: *Vermisplicer * Primary: Long-range proboscis attaches to a target and then splits off to attack up to five more enemies. Secondary: Three short-range proboscises fiercely latch onto targets and maul them. Sporelacer Primary: Launches spore-sacs that explode with toxic mist on each bounce. Automatic trigger. Secondary: Fires spore-sacs that rupture into three smaller toxic projectiles on impact. Semi-automatic trigger. GRIPS : Palmaris This secondary grip increases fire-rate while sacrificing little in the damage delivery. Ulnaris This primary grip increases fire-rate while sacrificing little in the damage delivery. LOADERS: Arcroid Small loader that contributes to both Critical Chance and Status Chance. Macro Arcroid Large loader that contributes to both Critical Chance and Status Chance. Thymoid A higher capacity small loader with a slower reload process. Macro Thymoid Massive capacity loader with a long, cumbersome reload. INFESTED KITGUN FEEDBACK THREAD: https://forums.warframe.com/topic/1236085-deimos-arcana-infested-kitguns-megathread/ NEW KITGUN & WARFRAME ARCANES Actualise... synergy... SYNERGISE! Residual Arcanes and Theorem Arcanes are geared towards synergising with each other to provide a different method of imposing elemental damage. Discover these new synergized Kitgun and Warframe Arcanes as rewards from the new Isolation Vault Bounties. *Please review changes to these Arcanes at the bottom of the document from our Public Test Cluster! Kitgun Arcanes (max rank) Residual Viremia - On Kitgun Kill 20% chance to create a pool of toxic blood for 12s, dealing 40 Toxin Damage/s. Standing in the area applies the Toxin Damage to Theorem Arcanes. Residual Malodor - On Kitgun Kill: 20% chance to create a frigid mist for 12s, dealing 40 Cold Damage/s. Standing in the area applies the Cold Damage to Theorem Arcanes. Residual Boils - On Kitgun Kill: 20% chance to spawn volatile hives for 12s that explode when enemies approach for 80 Heat Damage in 10m. Standing in the area applies Heat Damage type to Theorem Arcanes. Residual Shock - On Kitgun Kill: 20% chance to spawn an electrified spike for 12s, dealing 200 Electricity Damage to enemies within 10m. Standing in the area applies Electricity Damage to Theorem Arcanes. Warframe Arcanes (max Rank) Theorem Contagion Standing in a zone created by a Residual Arcane creates a globe that orbits the player every 2s. The globes will strike the nearest enemy within 15m dealing *150 damage *increasing their vulnerability to the globe’s damage type by 200% for 6s. Globes will persist for *30s upon leaving the zone. +1 Arcane Revive. Theorem Demulcent Standing in a zone created by a Residual Arcane increases weapon damage by *12%/s stacking up to 15x. Effect persists for 20s upon leaving the zone. +1 Arcane Revive. Theorem Infection Standing in a zone created by a Residual Arcane increases damage of Companions and summoned Allies within *90m by *24%/s stacking up to 15x. Effect persists for 20s upon leaving the zone. +1 Arcane Revive. ARCANE FEEDBACK THREAD:https://forums.warframe.com/topic/1236088-deimos-arcana-new-arcanes-megathread/ 70aecede56403431fb64559aea62b6bd.jpg NEW DEIMOS ENEMY - MITOSID It takes two to tango, Tenno. Previously known as “Splitter,” the clever Mitosid splits in twain to divide and conquer as the Diploid. Both the Basal and Feral Diploid make up for what they lack in maneuverability with what they have in appendages! *****New Mitosid Mod Set* We anticipated shipping a Mitosid Mod Set with Deimos: Arcana. After review, these Mods needed a bit more time in the oven, and we wanted to make this clear for those who may have come across them on the Test Cluster in any form to explain their fate!. We’ll return to the drawing board and ship at a later date! Aerial attacks now execute a spin attack that deals +20% damage repeating 2 times in succession. Mitosid Carapace +60% Armor, +90% Health Mitosid Claws +90% Slash, +60% Status Chance Mitosid Viscera +90% Slash, +60% Status Chance To use the Mod Set Bonus, simply do a Neutral Aerial Melee Attack (Space to jump, no input on WASD, then Melee!) NEW ENTRATI MEMBER OFFERINGS Grandmother has a new ‘Mend the Family’ option that allows you to provide Deimos Resources for Tokens of each Entrati member.
Here with Grandmother, ‘Mend the Family’ gives you another option for those spare Resources, Gems, and Fish Parts to put towards Tokens outside of their usual Entrati member role. For example, use a mix of Resources and Fish parts for Son Tokens! Use a mix of Gems and Resources for Daughter Tokens! Keep checking back to see how you can Mend the Family.
8adbc8171e1852960baa55613c3aff24.jpg Loid (or perhaps Otak..) are tooting their own horn with the Loid Sentinel Skin - available for Necraloid Standing with Loid! This faithful Necraloid has served the Entrati family for centuries. He now stands ready to offer his service to you. Complete the double-sided look with the Mask, Tail, and Wings. efc846ab0823d94b6732a083fa009269.jpg Loid has come into possession of the Ayatan Kitha Sculpture! Struck to commemorate the Entrati family’s power and prestige, as well as safeguarding their memories of one another. Many things changed in the years that followed, and that which had once shone brightly grew dark and dim. But even a single Ayatan Star may make all the difference. Spend your Necraloid Standing for this new evergreen item! 33b8f752c44da4faefcecd48c31f82cc.png Son has new Vulpaphyla and Predasite Precept Mods available for Entrati Standing! Vulpaphyla
Martyr Symbiosis: Drains and stores 20 Health from corpses within 25m up to 20% of their Master’s Health. Sacrifices itself to heal their Master if they fall below 10% Health.
Predasite
Maggot Summoner: Maggot Summoner: In combat, spit up a maggot every 15s. The maggot latches onto the nearest enemy and provokes other enemies within 40m to attack them. It then explodes dealing 400 Viral Damage within 10m.
05bf9a6a7a235fa5bbc706dab7a13281.png NEW INFESTED K-DRIVE! Grandmother has gotten her hands on a new Infested K-Drive and it can be yours by completing each of her Races out in the Cambion Drift! Once you’ve acquired the Ferverspine, Gristlebuck, Nodulite, and Steeba parts visit your friend Roky in Fortuna to build the Infested K-Drive! DEIMOS QUALITY OF LIFE CHANGES: Tenno have spent a lot of time with the Entrati family, and have shared valuable insights on how to improve their systems! Deimos Arcana brings many sought after quality-of-life improvements:
Vome/Fass time indicators now appear when viewing the map inside the Necralisk hub!
Cetus and Fortuna have been given the same treatment.
The mining drop rate of Thaumica has been doubled! We’ve also Reduced the chance of getting Namalon while Mining in the Cambion Drift so that the chance of getting Thaumica is significantly increased.
Both Necrathene and Thaumica were similarly rare, but Thaumic Distillate is used in a wider variety of Blueprints, so expect to see it appear more often from yellow mineral deposits.
Son’s Conservation tasks have been made more rewarding and accessible! There are two main factors to this change:
Higher quality Conservation captures will now provide better rewards, as they do in our other Free Roam landscapes. Scoring a “Good” capture will now provide 2 animal capture Tags instead of 1, and “Perfect” captures will award 3 Tags!
Son’s Token exchange has been reorganized, based on player inventory statistics. Smaller offerings will require more commonly found creatures, and larger offerings with more Tokens will require creatures that are harder to come by.
Necramechs will now increase max level by 2 for each Forma applied, up to Rank 40!
With twelve Mod slots to fill, borrowing the Polarity mechanics introduced with the Paracesis made perfect sense. This change also prompted a discussion to address the mission restrictions with Necramech leveling (Free Roam only). As a result, we’ve increased the Shared Affinity Range in Free Roam missions (see below for more details). We still have plans to allow deployable Necramech’s in normal mission modes at a later date - stay tuned!
If you have already reached Rank 30 on your Necramech prior to this update, you will retain the full Mastery Points for it. You are still free to level it to Rank 40 to unlock further Mod slots!
Enabled Shield-Gating for summoned Necramechs! You’ll now experience the brief invulnerability period when your Necramech Shield breaks.
Universal Medallions can now be traded in the Necralisk at Grandmother for Entrati Standing and Loid for Necraloid Standing.
The Latrox Une Bounty mission has received a balance pass to address both the length this mission takes and the Bonus being too challenging compared to others:
Doubled the Drone Shields Health.
The Drone Shield now regenerates after being emptied.
Samples now drop at a faster rate.
Less samples are required to complete the mission.
FREE ROAM SHARED AFFINITY CHANGE: We’ve increased the Shared Affinity Range in Free Roam missions from 50 meters to 250 meters! When implementing the change to make Necramech’s level up to 40, it prompted the conversation of Necramech leveling and its restriction to Free Roam missions. With the addition of Bonewidow, it felt appropriate to dial the Shared Affinity Range up for these much larger tilesets. While it’s always ideal to stick together, we hope the 250 meter range allows you to both level up your Necramech faster and venture a bit farther in the landscape. FISHING & CONSERVATION: Undazoa and Nexifera now prowl across Deimos. Help Son study these new species of Infested wildlife! 36d0d0d98ce087356d5a3b3a5ac70375.png UNDAZOA These peculiar creatures inhabit the exocrine, consuming contaminants and depositing their eggs. They will not instigate an attack, but if you provoke an Undazoa, be wary of each variant’s unique defense. *Acquire the Undazoa Echo-Lure and Pheromone Gland from Son’s Offerings! NEXIFERA These heavy creatures occupy caves, poised to drop from the ceiling onto unassuming victims. Each variant’s landing has a unique effect. Be quick if you hope to catch a Nexifera before it ascends! They will burrow into the ceiling to make a quick escape. *Similar to Velocipods, the Nexifera is an ambient encounter creature you can find out in the Cambion Drift. 9603b1c7b01222cee2c3911a49089601.png The Endocrine are home to 2 new species of Fish! Find the elusive Flagellocanth and Lobotriscid to bring back to Daughter! FLAGELLOCANTH These specimens were originally parasites, breeding inside the wyrm-guts of Fass and scattered across Deimos in the debris of his explosive demise. They are drawn to his light. Processed Fass Residue is required to attract the Flagellocanth! LOBOTRISCID A muscular, three-tailed fish, the Lobotriscid trawls through Exocrine vapor across the surface of Deimos when Vome is dominant. FISHING & CONSERVATION CHANGES & FIXES:
Enabled Imprinting and breeding for Predasites and Vulpaphyla.
Mutagens and Antigens are inherited through breeding, allowing pets to stack their benefits.
Predasites and Vulpaphyla can only be named when Gilded, so naming after hatching is skipped.
Predasites and Vulpaphyla can not be cross bred with non-modular pets.
Imprints of Predasites and Vulpaphyla can only be taken when the pet is Gilded.
Disabled Conservation Tranq and Track during the Heart of Deimos quest.
When it was enabled you wouldn't have been able to catch anything or see anything on map, but there was a chance to just happen across a start point.
Companion Predasites and Vulpaphylas now have their own description, seperate from the wild ones in the Cambion Drift.
Improvements to trails to address some of the more drastic upwards jumps required to follow the path.
Made a bunch of updates to Lure sounds and mix effects. Added more variations to scat burst sound (yum). Also made adjustments to transmission timing.
Increased number of Avichea spawned at Call Points from 1 to 2-4 and improved spawn position.
Increased the number of Cryptilex spawned at Call Points from 1 to 2-4.
Expanded number of available call points in the Magna, Infested Seraglio, Undulatum, and Albrechts Prospect areas.
Added height arrow indicators to Conservation markers.
This reduces the number of call points that end up in caves. For the ones that do spawn in caves, the height arrow indicator should relieve that confusion.
Added debuffs to Deimos animals when they’re Wounded by Infested and reduced max Health on wild Predasites and Vulpaphylas so you’re not waiting around for Infested to wound the animals.
Added Vome/Fass cycle information to Deimos Conservation creatures in the Codex!
Fixed losing all control functions for a short period of time after throwing a Fishing Spear - most commonly experienced in Cambion Drift.
Fixed cases of issues with Avichea circling movement used when found ambiently and when they arrived at Call Points that would cause them to float way up into the sky.
Fixed Cryptilexes missing their Conservation drone pickup animation, which created an animation pop after capturing.
Fixed Conservation start points not regenerating on Deimos which would prevent certain encounters from spawning.
Fixed some Conservation call points spawning under the Endocrine.
Fixed ambient spawns only spawning common fish and ignoring bait (fishing with the Spear out still worked as intended).
Fixed Fishing after landscape time change not altering obtainable fish.
*Necramechs (Bonewidow and Voidrig) now have a built-in vacuum!
Necralisk Fast Travel UI now displays the respective Token for each Entrati member.
Entrati Tokens you don’t have the required resources for will now appear greyed out in each Entrati member’s Token acquisition menu. Saving you from having to hover and view each Token individually to see if you have the resources needed.
Added “Mother Tokens” next to the Token icon itself in Mother’s ‘Reward Details’ screen.
Added “Requirements Met” category to the Necralisk vendors. Selecting this category will sort wares based on if you have the necessities to purchase it.
Added “Expiry” and “Tokens” filters to the Necralisk vendors.
“Expiry” sorts Tokens by remaining time until they expire. Tokens expiring sooner will be sorted at the top of the list.
“Tokens” sorts Tokens by the amount in one purchase. In other words, the higher the number of Tokens in a single purchase the higher it will appear in the list.
Added more idle Otak lines in the Necralisk when interacting with him.
Added another race node to the Cambion Drift Abyssal Skim race to lead the player better.
Increased the Deimos Juggernaut variants Affinity gain to 500.
This was done to be more consistent with the Deimos Saxum variants.
Made slight updates to Son’s skin textures and fixed neck seam issues.
Made slight revisions to Daughter’s textures to better match her head to her body.
Enemies in the Cambion Drift will now have a blue energy FX applied to their weapons when Vome is alive and wyrming around.
Added Deimos Leapers and Deimos Conservation animals to the Codex.
Made improvements to the enemy pathing in tight underground areas in the Cambion Drift.
Changed the number of Obelisks that appear in the Cambion Drift from 6 to 5.
With the introduction of the newest Bounties, we reviewed Obelisk spawn sites and saw that they were occupying vacant sites that we felt would be better used for new Bounty objectives! These sites were also difficult for enemies to maneuver and access, and they would often get stuck in the Obelisk shards.
NEW INFESTED WEAPONRY: Your Arsenal is about to get a whole lot more sticky with a slew of new Infested weapons! CATABOLYST Splatter enemies with a short-range stream of corrosive bile. Upon reload, toss the ammo bladder as a grenade. The emptier the pistol’s ammo bladder, the more potent its damage. *Acquire the Blueprint for the Catabolyst from Bio Lab Research in the Dojo! PROBOSCIS CERNOS A version of the Mutalist Cernos Bow, each arrow spawns a swarm of sticky appendages on impact. These tongue-like probes latch onto nearby unfortunates and drag them close before bursting into a mess of diseased goo. *Acquire the Blueprint for the Proboscis Cernos from the Market. 48a9928686e21f0ef9e4c05072e66a76.jpg PULMONARS Take-hold of the malignant evolution of an ancient martial weapon with these Infested nunchaku. Pummel and infect with these two pulsating hunks of flesh connected by a ligament. *Acquire the Blueprint for the Pulmonars from the Market. e3529cc9aedfe4ec9085c32784b4a7fc.jpg BUBONICO This infested arm-cannon rapid-fires toxic terror on its enemies. Rain down a triple volley of explosive disease bladders from a distance, then move in for the kill by unloading a multi-shot barrage of toxic barbs with primary fire. *Acquire the Blueprint for the Bubonico from Bio Lab Research in the Dojo! 499e4bbb369f1caaabeb8bf623afde82.jpg SPOROTHRIX This long-distance sniper rifle fires a razor-sharp, virus-soaked barb that continues to attack its host before violently erupting in a spore-laden mist. Scoped headshots increase lethality. *Acquire the Blueprint and Components for the Sporothrix from the new Isolation Vault Bounties. 03f58268f6f1425522dcb1d7a5c4a59e.jpg ARUM SPINOSA Slash through enemies with two leaves of the exceedingly rare Arum Spinosa plant. Heavy Attack to whip a flurry of toxic spines at ranged attackers. *Acquire the Blueprint and Components for the Arum Spinosa from the new Isolation Vault Bounties. 0766c87b533ef96d49779252aebd822a.jpg CAMBION ARMAMENTS COLLECTION New weapons have emerged from the seething horror of the Infestation, each bringing a fresh, living aspect to their power. Featuring the bile-loaded Catabolyst Pistol, Proboscis Cernos Bow, Pulmonars Nunchaku, and the devastating Bubonico arm cannon. INFESTED WEAPON FEEDBACK THREAD: https://forums.warframe.com/topic/1236089-deimos-arcana-tenno-reinforcements-megathread/ GLAIVES REVISITED: Many of these changes focus on enhancing the unique gameplay options that a Glaive can offer. We’ll start simple with throwing mechanics, and work our way up: Heavy Attack (aka Glaive detonation) will now do more damage, more consistently! Damage numbers have been increased, and the area-of-effect falloff has been removed, meaning max damage no matter what part of the explosion hits an enemy. This should help encourage use of Glaives’ unique detonation functionality; another option to compliment swinging and throwing the weapon, allowing for massive bursts of damage when needed. “Hold throw” mechanics now apply in Equipped Melee mode! When we added the ability to wield a Glaive alongside any one-handed secondary, we introduced a new system for throwing Glaives that was quicker and more intuitive. This modern system for both ground and air throwing has been applied to pure melee mode, making Glaives consistent no matter how they are used. WetViciousIrishdraughthorse-mobile.mp4 In “Glaive + Gun” mode, players must use the melee key to detonate the Glaive while in flight. With only the Glaive in hand, the alt fire button is no longer reserved for your secondary weapon, which allows for added flexibility - press alt fire for a Heavy Attack detonation, or tap melee for a simple recall Glaive throws can now be performed while sliding! Tap to perform a regular spin attack, or hold to throw. An added level of flexibility to the Glaive playstyle. HalfClearGrayfox-mobile.mp4 Throw melee inputs can be “queued up”, one after the other! Also known as “buffering”, this means if you are holding a melee input as the Glaive returns to your hand, you will start charging another throw as soon as possible. With this change, a smooth gameflow emerges: throw a Glaive, hold melee as it returns, catch, release, repeat. CleanAdolescentIsabellinewheatear-mobile.mp4 Glaives can now be thrown multiple times in a single jump! Limitations to this type of throw have been removed to allow more chained throws. With all of these improvements, Glaive throwing and detonating should become a more prominent and viable way to use these weapons. But we’re only getting started! Another feature that makes Glaives stand out from other melee weapons, is their ability to be wielded alongside a one-handed secondary. This “Glaive + Gun” mode is also getting a couple upgrades: Melee stance combos are now available in Glaive + Gun mode! Using a weapon combo will no longer restrict your melee options and movement, making Glaives even more deadly. AgreeableBackFairybluebird-mobile.mp4 Glaive + Gun mode now utilizes melee auto blocking when not aiming or firing! This feature introduced in recent melee system updates will now also apply to the weapon combo mode, offering the benefits of actively equipped melee while still keeping your secondary at the ready. With all these changes combined, we hope Glaive gameplay will feel more fluid, fun and unique. To encourage exploration of these new mechanics, we are also making changes to Glaive Modding options, improving old Mods and introducing new choices for players to try! Glaive Mod Power Throw has been given respective buffs:
Increased Punch Through from 0.6 to 2m.
+2m Punch Through. On Consecutive Throw: +100% Throw Damage (up to maximum 3 stacks)
Added 60% projectile speed.
This Mod will now be great for players who embrace the “catch and release” playstyle introduced by the changes to melee input queueing. We also have two new Mods to help modify your playstyle even further… Volatile Rebound: 100% Chance to explode on Bounce (Disables Punch Through). NervousSimilarIvorygull-mobile.mp4 Volatile Quick Return: -4 Bounce. +100% Blast Radius. 100% chance to explode on Bounce (disables Punch Through). 439375775_GIF6.mp4.3b52ce56a45217b4da6018802c28f2ed.mp4 Unlike a Heavy Attack, the explosions from these Mods do NOT consume your combo counter. Equip Volatile Rebound to inflict as much chaos as possible from a single throw, or Volatile Quick Return for rapid targeted strikes. *Find the Volatile Rebound and Volatile Quick Return Mods from Cambion Drift Deimos enemies! Below are some specific changes per weapon from the above changes: Cerata
Added guaranteed Toxin proc on Heavy Attack Detonation.
Increased Critical Damage from 2.2 to 2.3x of throw.
Reduced AoE fall off from 50% to 30%.
Falcor
Added guaranteed Electricity proc to Heavy Attack Detonation.
Reduced AoE fall off from 50% to 40%.
Glaive
Added guaranteed Impact proc to Heavy Attack Detonation.
Reduced AoE fall off from 50% to 40%.
Glaive Prime
Reduced AoE fall off from 50% to 40%.
Halikar
Added guaranteed Impact proc to Heavy Attack Detonation.
Reduced AoE fall off from 50% to 40%.
Kestrel
Added guaranteed Impact proc to Heavy Attack Detonation.
Reduced AoE fall off from 50% to 40%.
Reduced Max self CC from Knocked Down to Stagger.
Orvius
Added guaranteed Cold proc to Heavy Attack Detonation.
Reduced AoE fall off from 50% to 40%.
Quick Throws now perform the Hover Attack.
Pathocyst
Added guaranteed Viral proc to Heavy Attack Detonation.
Reduced Max self CC from Knocked Down to Stagger.
Xoris
Added guaranteed Electricity proc to Heavy Attack Detonation.
Wolf Sledge
Now uses the new Glaive hold melee to throw mechanics (no air throws at this time).
Wolf Sledge now explodes on impact when Thrown.
Glaive specific stat display changes:
Removed ‘Damage’ value from Heavy Attack since this value is no longer used.
‘Radial Attack’ has been renamed to ‘Bounce Attack’.
This stat is only shown when the weapon is equipped with a mod that has the chance to explode on bounce qualifier (ie. the new Glaive mods Volatile Rebound and Volatile Quick Return!)
Added a stat for % chance to explode on bounce.
Added ‘Heavy Radial Attack’ stat to both Throw and Charge Throw categories.
GLAIVES FEEDBACK THREAD: https://forums.warframe.com/topic/1236096-deimos-arcana-glaive-changes-megathread/ XAKU ROUND 2 CHANGES & FIXES: We’ve been keeping tabs on the usual feedback channels to read and review your takes on Xaku in their updated form. We have been pleased to see that generally these changes have been enjoyed thus far, and that we’ve taken a step in the right direction. But as many have expressed, and to which we have found ourselves agreeing, our work is not done yet on this Community Warframe! So here we are with a second round of changes based on the most standout and widely discussed points we saw strewn across the feedback hubs. Whether it's iterating on Round 1 or offering new insight on Xaku’s abilities, we thank you for sharing! General Changes:
Xaku's "The Lost" ability description will now include descriptions of "Accuse", "Deny", and "Gaze" within it.
Xata’s Whisper (Void Status Effect):
Void damage’s Status Effect will now redirect projectiles to the body part it proc’d on.
How it will work: If you shoot at an enemy’s head with Xata’s Whisper enabled and proc, the bubble will redirect all projectiles to the head. If you shoot at the feet, it’ll be redirected to the feet, etc.! It is however possible that even if you proc on the head but then shoot at the lower part of the bubble it might hit the body on the way up to being redirected to the head.
This is a game wide change to Void Status Effect! Now that we have a Warframe that can harness Void damage at the click of a button, it has brought much focus to and discussion around its Status Effect. For those of you who are unfamiliar, in its current state it creates a bullet attractor bubble that directs all projectiles to the center of the enemy’s torso regardless of where it procs. Since Xata’s Whisper applies Void damage to all of their weapons, it was increasingly noticeable to Xaku players that the bubble’s current redirecting position prevents any attempt at enemy headshots until its duration expires. This is one of the main reasons for this change. Headshot disruption ultimately limits your damage output by removing the opportunity for headshot multipliers while it is active. Now, you will be able to use your headshotting skills to greater benefit, while also having generally more options to focus projectiles where desired. Note that regardless of where the Status Effect occurs, it will continue to prevent enemies from being able to shoot at you without having their projectiles redirected back to the center of the bubble.
Grasp of Lohk:
Re-casting will now steal weapons up to the max number of affected targets.
How it will work: You will be able to re-cast up to the max number of targets that you can steal from. In other words, you can add to the current batch of weapons. For example, if your max target is set to 6, and you have 3 weapons active, Grasp of Lohk can be re-cast to “top up” to the remaining 3 weapon allowance. Newly grabbed weapons from re-casts will have independent durations from the previous batch - similar to Protea’s Blaze Artillery.
We made re-casting available in Round 1 and set it up to replace the entire current active batch of weapons. Our original reasoning was that this allowed for a ‘fresh’ cast to be made if an undesirable pull occurred. But what makes far more sense is to follow the precedent set by Nekros’ Shadows of the Dead. So now you can maintain your current floating auto-cannon sidekicks and re-cast to refill or top up to the max on command. This will give far more control in maintaining the max number of active weapons you can have at once.
Hello, Reddit, Im a new player to destiny and id like to share my story of my 2 raid completions and how i sort of came there, those raids happened yesterday and today (7 and 8 February 2021). Im going to tell you in this long story, about how i got into this game, how i found my best friends in this, my Destiny Family, if you will, and how i finally, got my first 2 raid clears, 2 days in a row, and finally, after 3 months, got my dream weapon: Divinity. (please dont bully me for my English mistakes, im Dutch so English is my second language, also this is gonna be a long one, but please read, this took me about an hour to type and it made me happy sharing this.) I started playing Destiny 2 on the 26th of november 2020, i started playing this game because of a youtuber you mightve heard of, IHE/IHateEverything, he is a critic type youtuber that makes reviews (mostly negative) on video games and movies, i really enjoy watching him and i loved watching his videos on Destiny, Destiny 2 and its expansions, he bashed the main campaign, Forsaken and Shadowkeep, at the same time i was watching these videos i was very burnt out on my current video games and was really needing something new. (trust me when i say GTA online is a nightmare to play in the long run). Even though IHE was bashing the game for its flaws, to me it looked pretty interesting, and it even went free to play!, so a few days later i downloaded Destiny 2, started making my first character (a warlock) breezed through the new light quests and found it to be.... quite entertaining! i wanted to play more and more because holy hell playing the few strikes i could was super fun, slowly i came closer to light level 1200 and it was also around the time i discovered what expansions were and that one, Beyond Light, just released before i started. So i waited until christmas discounts on the PSN store and to my luck, Beyond Light was on 25% discount! (instead of 40 euros i had to pay 30), i immediately took my chance and bought it. i was instantly hooked! i loved playing through the campaign with my trusty riskrunner by my side, after 2 days i finished it and it was so fun! i wanted to play more campaigns and heard that new light players get 3 campaigns for free! so i started looking through the game and couldnt find the quests or anything regarding red war, curse of osiris or warmind (i think thats what theyre called?). So i hopped on google and went searching for answers, after really going through everything and digging deep (maybe i was looking for the wrong stuff). And came to the conclusion that i couldnt play those anymore because they got vaulted. removed from the game to maybe return one day. That was pretty depressing but y'know i still got my lament quest, so i can set my teeth into that one, i kept completing the lament quest steps until i came to the step, complete an exo challenge, i didnt know what it was but i found it on the map so i went there, "Recommended Power Level 1230+" s***. i was only 1210, so i went looking for people to help me on Discord LFG groups and someone quite quickly answered, (lets just call him V1) V1 was his name, he was like power level 1260 so i really looked up to him, he helped me easily complete my exo challenge and i was insanely thankful, we talked over on discord for some more and he invited me into his clan (im still in it and i dont plan on leaving :D) i made friends with all the people in it and they learned me about sunsetting, powerful drops, power levels and more questions i had. I finally felt, something i havent felt in a long time, happiness, being liked in a group (im getting tears in my eyes just by writing this because of how happy i was, and still am because of this). I completed my Lament quest and got my 3rd exotic. After completing Beyond Light i bought Shadowkeep, why? because i had absolutely nothing to do and it sounded promising, especially the name "Garden Of Salvation" (this will come up later). i breezed through the campaign with ease and it was quite entertaining, but dissatisfied, why? well, beyond light gave me 3 exotics eventually, Salvations Grip, The Lament and Cloudstrike. then why did i only get 1, Deathbringer (and one armor piece for completion at the end if you count that). so i went googling and it was due to most exotics being in the golden wall thing i saw at the Tower, or because of seasons and quests being limited time. But then i found the golden youtube video, telling me about the Divinity (VERY IMPORTANT) and Xenophage, both of these were quest related and the video said, *very easy quests* Now, i wanna talk about this important gun, the Divinity. To you, this might just be another exotic trace rifle, now to me back then (and now) the idea of a death ray lazer gun sounded AWESOME! i wanted this gun so badly like i cant explain it in words to you how badly i wanted this rifle, it looked awesome, someone on youtube promised me "it was quite easy" and it is literally a death beam, and apperantly it was a very handy gun too for boss battles because of its exotic perk that makes it create a huge crit spot on the boss's body. So i set my eyes on 1 thing and 1 thing only, acquiring the Divinity. I spent a lot of times watching a lot of different videos on Garden Of Salvation and the Divinity quest. After i knew absolutely everything about GOS and the Div puzzles, i asked my clan if we could please run it, i explained to them how badly i wanted that gun and that it was my mission to obtain it. Well, it wasnt as easy as i thought, not enough people in the clan (the clan is quite small, its like a little cozy family c:) owned shadowkeep, and getting a group willing to run it is quite hard because of the new raid, DSC being super popular in LFG groups and such, i ended up trying one time with an LFG group, it took us almost 4 hours to get to the 2nd encounter, Spire defense, so i (very sadly) had to put the dream of owning Divinity on the shelf for now. Then me, V1 and another clanmate who is super friendly (ill call him XK) XK, helped me get xenophage, (a bloody explosive LMG that was apperantly super good). After this i went full D2 grind mode, collecting exotics, grinding levels for my battle pass, grinding for good rolls on my SOTH weapons, grinding prophecy and harbinger, bought and completed forsaken, etc. after all this i still didnt have my Divinity, even though i had the knowledge, just no proper team to run it with. Now im gonna talk about the most luck ive ever really had, my friend, V1, knew some people in another, bigger clan, they are absolute experts at this game and are like destiny veterans. they let me into their clan discord and made friends with the big members, Femme and Wingy, and some other people in the clan, i really love the people there and really felt home just like in my main clan, they told me they do Divinity runs every Sunday and i could be part of it soon too! Now at that point, i was SUPER HAPPY, finally! a team thats super good, and has the time and knowledge to help me get that first raid experience properly and obtain the long sought after Divinity. I finally had hope again, i WILL finally get it. A few weeks later and it was time, that golden moment, my very first proper raid run for my favourite raid and that sweet sweet Divinity. We did the first 3 encounters with ease, it was almost funny, all the div puzzles were a joke and we breezed through. Also, can i just say, GARDEN OF SALVATION IS A GORGEOUS RAID!!!!! i cannot say this enough and for the lack of a better term, this raid is absolutely beautiful, holy s*** it is gorgeous, i love the skyboxes and background art, especially the view you get of the Black Garden near the final boss. Okay next, Sanctified Mind, Sol Inherent. Oh you beautiful bastard with your gorgeous racing game 8-bit-ish music, yeah i see you in the sight of my Xenophage, im coming for ya, we wiped about 5 or 6 times before getting it down, finally! i was actually crying a little when i saw his health reach 0 and his body slowly falling apart, the black piramid in the back opened and i rushed as fast as i possibly could towards it, i needed to make sure i was there first. I dropped down, walked up to the beautiful ending room, presented my divine fragment and collected it, at last, the Divinity was in my inventory. I, no We did it. Without the help of my team, i couldve never done it. I was insanely happy, happy beyond words. Now, skip forward to the next day, (today) it was about 1 pm/13:00 and i was bored as hell, but i really wanted to use my Divinity on something interesting other than strikes, so i went on the D2 app, no one running dungeons other than 2 groups, which were both shattered throne which i still want to run but they were french and german only so, pass. then i found one “DSC teaching run, anyone can join”, i looked on my watch, 13:07, f*** it, lets see what the hype is all about aye? I joined, got a friend request and joined their PSN party, they were all really nice and the sherpa knew exactly what to do, great! He talked us a bit through and i sort of knew what to do in the first part, but after that, close to no idea honestly. We made it to the Crypt, disabled the security with ease, and then, WENT TO BLOODY SPACE!!!, i was really stressed what the heck i was supposed to do because i didnt watch many videos compared to my research on GOS beforehand. So the 2nd encounter, magic space station, it went really good, they said they usually 3 phase it but we did it with ease in only 2 (all 6 of us had lament so we melted the s*** out of the boss. got my DSC shotgun with good rolls, i was happy! next one, now this one i gotta be honest, i didnt know SHEET. i was super confused what the heck to do (something with picking up bombs and putting them away?) now i was totally useless and got carried in this part because all i did was stand near a bomb deposal thing near the ceiling watching the the windows and looking into space, seeing the blast shields activate and fall off, and seeing that we are crashing the space station back to Europa, apperantly they completed the entire encounter without my help because i was just daydreaming while watching the view from the windows. Now we had to run like hell to a safe room. the screen went white and suddenly we were in the wreckage of the station back on the entrance of the Crypt where we started, they asked around what weapons we had and the sherpa asked, who here has Divinity? i was waiting for someone to say “i do/me” but to my surprise, no one had it, so i, the boy with his brand new Divinity said, “yep i do.”. now i thought all i had to do was beam the boss when damage phase started but he said i was assigned to Operator role, now i was stressing out because i didnt pay attention to what the operator did in the other 3 parts and i didnt know much about the final encounter. Well, i asked and uhm, literally all i had to do is shoot the large white spots on the purple ball on a player to free them from their cage while theyre delivering the bombs. Phew, not much, so we wiped about 3 times at this part, either because some of us died during the damage phase because of the spinning garbage around his electric dome, accidentally bumping against eachother running from the so called “purple rain” or because of me, because my operator buff stopped working and i didnt know what to do now because i couldnt shoot the white spots on the purple ball now, after those 3 or 4 tries, we bloody did it, we got that monster of a boss down and holy crap did it feel good, got my loot (apperantly we did the challenge of depositing bombs all at the same time so we got more loot, i got two LMG’s with good drops so i was happy. and i did it, my 2nd raid ever within 24 hours away from my 1st raid ever, and that with an LFG group while i didnt know anything! i was so happy, i love DSC! the vibe, the bosses, and the MUSIC, aaa! its all so perfect! and now im here, writing this 23965832 page book about this 3 month experience of playing a video game, fascinating how so much can happen in only such a short time period And finally, i got my first two raid clears on GOS and DSC. I got my dream weapon: Divinity, and the awesome experiences. Thank you. Thank you Bungie, V1, Femme and WIngy, and you, the reader, for reading all this, my amazing experience with this game so far, ive enjoyed it and still do a ton, it brought me friends, happiness and a group i can be a part of and feel loved in. Thank you, Thank you friends, for making me get this far. The End.
Hello, Reddit, Im a new player to destiny and id like to share my story of my 2 raid completions and how i sort of came there, those raids happened yesterday and today (7 and 8 February 2021). Im going to tell you in this long story, about how i got into this game, how i found my best friends in this, my Destiny Family, if you will, and how i finally, got my first 2 raid clears, 2 days in a row, and finally, after 3 months, got my dream weapon: Divinity. (please dont bully me for my English mistakes, im Dutch so English is my second language, also this is gonna be a long one, but please read, this took me about an hour to type and it made me happy sharing this.) I started playing Destiny 2 on the 26th of november 2020, i started playing this game because of a youtuber you mightve heard of, IHE/IHateEverything, he is a critic type youtuber that makes reviews (mostly negative) on video games and movies, i really enjoy watching him and i loved watching his videos on Destiny, Destiny 2 and its expansions, he bashed the main campaign, Forsaken and Shadowkeep, at the same time i was watching these videos i was very burnt out on my current video games and was really needing something new. (trust me when i say GTA online is a nightmare to play in the long run). Even though IHE was bashing the game for its flaws, to me it looked pretty interesting, and it even went free to play!, so a few days later i downloaded Destiny 2, started making my first character (a warlock) breezed through the new light quests and found it to be.... quite entertaining! i wanted to play more and more because holy hell playing the few strikes i could was super fun, slowly i came closer to light level 1200 and it was also around the time i discovered what expansions were and that one, Beyond Light, just released before i started. So i waited until christmas discounts on the PSN store and to my luck, Beyond Light was on 25% discount! (instead of 40 euros i had to pay 30), i immediately took my chance and bought it. i was instantly hooked! i loved playing through the campaign with my trusty riskrunner by my side, after 2 days i finished it and it was so fun! i wanted to play more campaigns and heard that new light players get 3 campaigns for free! so i started looking through the game and couldnt find the quests or anything regarding red war, curse of osiris or warmind (i think thats what theyre called?). So i hopped on google and went searching for answers, after really going through everything and digging deep (maybe i was looking for the wrong stuff). And came to the conclusion that i couldnt play those anymore because they got vaulted. removed from the game to maybe return one day. That was pretty depressing but y'know i still got my lament quest, so i can set my teeth into that one, i kept completing the lament quest steps until i came to the step, complete an exo challenge, i didnt know what it was but i found it on the map so i went there, "Recommended Power Level 1230+" s***. i was only 1210, so i went looking for people to help me on Discord LFG groups and someone quite quickly answered, (lets just call him V1) V1 was his name, he was like power level 1260 so i really looked up to him, he helped me easily complete my exo challenge and i was insanely thankful, we talked over on discord for some more and he invited me into his clan (im still in it and i dont plan on leaving :D) i made friends with all the people in it and they learned me about sunsetting, powerful drops, power levels and more questions i had. I finally felt, something i havent felt in a long time, happiness, being liked in a group (im getting tears in my eyes just by writing this because of how happy i was, and still am because of this). I completed my Lament quest and got my 3rd exotic. After completing Beyond Light i bought Shadowkeep, why? because i had absolutely nothing to do and it sounded promising, especially the name "Garden Of Salvation" (this will come up later). i breezed through the campaign with ease and it was quite entertaining, but dissatisfied, why? well, beyond light gave me 3 exotics eventually, Salvations Grip, The Lament and Cloudstrike. then why did i only get 1, Deathbringer (and one armor piece for completion at the end if you count that). so i went googling and it was due to most exotics being in the golden wall thing i saw at the Tower, or because of seasons and quests being limited time. But then i found the golden youtube video, telling me about the Divinity (VERY IMPORTANT) and Xenophage, both of these were quest related and the video said, *very easy quests* Now, i wanna talk about this important gun, the Divinity. To you, this might just be another exotic trace rifle, now to me back then (and now) the idea of a death ray lazer gun sounded AWESOME! i wanted this gun so badly like i cant explain it in words to you how badly i wanted this rifle, it looked awesome, someone on youtube promised me "it was quite easy" and it is literally a death beam, and apperantly it was a very handy gun too for boss battles because of its exotic perk that makes it create a huge crit spot on the boss's body. So i set my eyes on 1 thing and 1 thing only, acquiring the Divinity. I spent a lot of times watching a lot of different videos on Garden Of Salvation and the Divinity quest. After i knew absolutely everything about GOS and the Div puzzles, i asked my clan if we could please run it, i explained to them how badly i wanted that gun and that it was my mission to obtain it. Well, it wasnt as easy as i thought, not enough people in the clan (the clan is quite small, its like a little cozy family c:) owned shadowkeep, and getting a group willing to run it is quite hard because of the new raid, DSC being super popular in LFG groups and such, i ended up trying one time with an LFG group, it took us almost 4 hours to get to the 2nd encounter, Spire defense, so i (very sadly) had to put the dream of owning Divinity on the shelf for now. Then me, V1 and another clanmate who is super friendly (ill call him XK) XK, helped me get xenophage, (a bloody explosive LMG that was apperantly super good). After this i went full D2 grind mode, collecting exotics, grinding levels for my battle pass, grinding for good rolls on my SOTH weapons, grinding prophecy and harbinger, bought and completed forsaken, etc. after all this i still didnt have my Divinity, even though i had the knowledge, just no proper team to run it with. Now im gonna talk about the most luck ive ever really had, my friend, V1, knew some people in another, bigger clan, they are absolute experts at this game and are like destiny veterans. they let me into their clan discord and made friends with the big members, Femme and Wingy, and some other people in the clan, i really love the people there and really felt home just like in my main clan, they told me they do Divinity runs every Sunday and i could be part of it soon too! Now at that point, i was SUPER HAPPY, finally! a team thats super good, and has the time and knowledge to help me get that first raid experience properly and obtain the long sought after Divinity. I finally had hope again, i WILL finally get it. A few weeks later and it was time, that golden moment, my very first proper raid run for my favourite raid and that sweet sweet Divinity. We did the first 3 encounters with ease, it was almost funny, all the div puzzles were a joke and we breezed through. Also, can i just say, GARDEN OF SALVATION IS A GORGEOUS RAID!!!!! i cannot say this enough and for the lack of a better term, this raid is absolutely beautiful, holy s*** it is gorgeous, i love the skyboxes and background art, especially the view you get of the Black Garden near the final boss. Okay next, Sanctified Mind, Sol Inherent. Oh you beautiful bastard with your gorgeous racing game 8-bit-ish music, yeah i see you in the sight of my Xenophage, im coming for ya, we wiped about 5 or 6 times before getting it down, finally! i was actually crying a little when i saw his health reach 0 and his body slowly falling apart, the black piramid in the back opened and i rushed as fast as i possibly could towards it, i needed to make sure i was there first. I dropped down, walked up to the beautiful ending room, presented my divine fragment and collected it, at last, the Divinity was in my inventory. I, no We did it. Without the help of my team, i couldve never done it. I was insanely happy, happy beyond words. Now, skip forward to the next day, (today) it was about 1 pm/13:00 and i was bored as hell, but i really wanted to use my Divinity on something interesting other than strikes, so i went on the D2 app, no one running dungeons other than 2 groups, which were both shattered throne which i still want to run but they were french and german only so, pass. then i found one “DSC teaching run, anyone can join”, i looked on my watch, 13:07, f*** it, lets see what the hype is all about aye? I joined, got a friend request and joined their PSN party, they were all really nice and the sherpa knew exactly what to do, great! He talked us a bit through and i sort of knew what to do in the first part, but after that, close to no idea honestly. We made it to the Crypt, disabled the security with ease, and then, WENT TO BLOODY SPACE!!!, i was really stressed what the heck i was supposed to do because i didnt watch many videos compared to my research on GOS beforehand. So the 2nd encounter, magic space station, it went really good, they said they usually 3 phase it but we did it with ease in only 2 (all 6 of us had lament so we melted the s*** out of the boss. got my DSC shotgun with good rolls, i was happy! next one, now this one i gotta be honest, i didnt know SHEET. i was super confused what the heck to do (something with picking up bombs and putting them away?) now i was totally useless and got carried in this part because all i did was stand near a bomb deposal thing near the ceiling watching the the windows and looking into space, seeing the blast shields activate and fall off, and seeing that we are crashing the space station back to Europa, apperantly they completed the entire encounter without my help because i was just daydreaming while watching the view from the windows. Now we had to run like hell to a safe room. the screen went white and suddenly we were in the wreckage of the station back on the entrance of the Crypt where we started, they asked around what weapons we had and the sherpa asked, who here has Divinity? i was waiting for someone to say “i do/me” but to my surprise, no one had it, so i, the boy with his brand new Divinity said, “yep i do.”. now i thought all i had to do was beam the boss when damage phase started but he said i was assigned to Operator role, now i was stressing out because i didnt pay attention to what the operator did in the other 3 parts and i didnt know much about the final encounter. Well, i asked and uhm, literally all i had to do is shoot the large white spots on the purple ball on a player to free them from their cage while theyre delivering the bombs. Phew, not much, so we wiped about 3 times at this part, either because some of us died during the damage phase because of the spinning garbage around his electric dome, accidentally bumping against eachother running from the so called “purple rain” or because of me, because my operator buff stopped working and i didnt know what to do now because i couldnt shoot the white spots on the purple ball now, after those 3 or 4 tries, we bloody did it, we got that monster of a boss down and holy crap did it feel good, got my loot (apperantly we did the challenge of depositing bombs all at the same time so we got more loot, i got two LMG’s with good drops so i was happy. and i did it, my 2nd raid ever within 24 hours away from my 1st raid ever, and that with an LFG group while i didnt know anything! i was so happy, i love DSC! the vibe, the bosses, and the MUSIC, aaa! its all so perfect! and now im here, writing this 23965832 page book about this 3 month experience of playing a video game, fascinating how so much can happen in only such a short time period? And finally, i got my first two raid clears on GOS and DSC. I got my dream weapon: Divinity, and the awesome experiences. Thank you. Thank you Bungie, V1, Femme and WIngy, and you, the reader, for reading all this, my amazing experience with this game so far, ive enjoyed it and still do a ton, it brought me friends, happiness and a group i can be a part of and feel loved in. Thank you, Thank you friends, for making me get this far. The End.
It’s Coming! Best of 2020 r/Fanfiction Awards [Phase 1]: Info Post
For those of you looking for the Daily Discussion -Here you go! ... Hello everyone! The end of the year is gaining on us, and that brings with it the Annual Fanfiction Awards! This is where we celebrate all the stories that our subreddit’s writers have been working on during the year. In the lead-up to the Awards, there will be opportunities to people to showcase their work, and time for everyone to investigate the stories their fellow redditors have worked on. [Phase 1]: Discussion, is from today until December 8, and is for organisational purposes, to make sure you've got eligible fics, and to answer questions. During this phase, we will be running a few Celebration posts: the oneshots, multi-chapter fics and other Fanfiction related content that we have created this year. This will be a good time to see what your fellow redditors have been working on and to remember to submit your own fics to the Weekly Fic Showcase. They will be posted at a similar time (approximately 3:30AM GMT) starting November 28 with a celebration of multi-chaptered works. Prizes! Winners for each of the ten (10) categories receive one (1) month of Reddit Premium, and to sweeten the deal, the winning fics will be placed at the top of the Weekly Fic Showcase for the entirety of January. OUR PROPOSED CATEGORIES ARE: Please feel free to give your feedback! Here's what we have so far:
Action/Adventure
HumoSatire/Crack
Gen (Meaning non-romance, non-shipping focused fics.)
Romance
Smut
Mystery/ThrilleHorroCrime/Suspense
Fluff/Hurt|Comfort
Drama/Angst/Tragedy
Family/Friendship
RPF/RPS
Since it's the most often asked question, the Gen category is for fics without a focus on romance. Since fics with pairings tend to dominate the nominations for most categories, you may have better luck in securing a win for a Gen fic by submitting it in the Gen category. Suggestions for new or different ones? Discussion? Changes? Arguments for splitting or combining? Eligibility is easy! Fics are eligible if:
At least one (1) chapter of the fic was published during the 2020 calendar year.
Bots are not eligible for Nomination or Voting.
The voting portion of this contest will be run by a single Moderator (to be determined and confirmed before the Nominations post). This Moderator will be ineligible for the Awards.
All other Moderators, in addition to the Discord Admin, Mods, Helpers, Users, etc are eligible as they will not be counting or ruling on votes.
Previous fics that have won last years awards are not eligible. Sequels, prequels, or spin-offs are welcome! If you're curious, here are the past winners of 2017, 2018 and 2019. *Why no recs? Recs are often for fics of non-Redditors. The awards are not meant as "this is the greatest fic ever", but as an appreciation and recognition of your fellow community members. The next phase, [Phase 2]: Nominations, will begin on December 9 at approximately 3:30AM GMT and run through till December 20 (same time). Please wait for thenext postto nominate! This thread is only for discussion and questions. You may only nominate fics that you, yourself, have not written. You may only nominate 10 fics total, but clumped or spread around in the categories as you wish. This is to keep people from being overwhelmed by the total number of nominees. Yes, you can submit the same fic for multiple categories, but it'll use up some of your nomination slots. The final phase, [Phase 3]: Voting, will begin on December 21 at approximately 3:30AM GMT and will run until the 30th (same time) when the form will be closed to further votes. A Google Voting Form will be posted, with all the nominees and links to the fics for ease of access. Yes, there is a full day gap (the 20th) to properly format the voting page, to check that all nominees are current Redditors, and ensure that all fics nominated have accurate and readable links. A few nuts and bolts:
In the event of a tie, the designated Moderator (to be determined before the Nominations post) is literally going to flip a coin or equivalent. Done by RNG with a live audience on Discord, if requested.
Premium may be given away to another Redditor if the winner doesn't want it.
Premium may also be donated back to the sub and used for future prizes for games.
Reddit Admin grants the prizes for this event, depositing it in a Mod's account sometime in January. The designated Moderator will be handling user-level disbursements.
Questions, comments, nitpicks, clarifications needed, etc. are extremely welcome!
It's been another bizzaro month of 2020 but I return with another possible story to follow up on! At the moment it's between Apotheosis Seized from the TWWC universe, Pawn from the Material Differences universe, and this one from a totally new universe straight from my exhaustion riddled brain! Let me know which you like most! As always I hope you enjoy my latest! Debtless! My Stories My Patreon “It is known then that the universe is made up of three categories under which all else falls. Quintessence, which conjoins light and dark. For even luminous and ink are both forms of Quintessence greatly deviant though they may be. It is across Quintessence we travel on, the currents of which are felt at all times. Then there is of course Terrestrial which brings us the mantles, earth, minerals, and biomes which bring us life, wealth, and creation. Precious as the terrestrial is, finite and limited we then come on the third force. Debt. Debt binds the other two together, achieving order out of chaos to form a system neither real or unreal, yet ideal. For it is a category of thought and ideas pure and putrid as determined by the consciousness observing and understanding it. But for existence to prevail Debt must be upheld and maintained. It is a force more powerful than any other as it is unbound by friction or limit and can even grow in compound form. This then is the nature of the universe and its three categories which must all be observed and understood.” - Quilmar the first Observer, founder of the Law, creator of the Lexicon, Architect of Order, Surveyor of the Currenseas, and the first Supreme Creditor. “Listen, I’ll take the air and the dirt. But you can fucking keep the debt bud.” - Dron the first debtless. Nick carefully reread his letter for perhaps the fifth time, pencil twirling between his fingers as he tried to think if he wanted to change anything, or remove anything. “Human, if you’re not ready to send the letter, decide swiftly. The courier ship leaves shortly.” Nick glanced up at the six armed Ruvea dangling from the ceiling and finally folded his letter to stuff it in an envelope. “I’m ready.” He insisted, more to himself than to the lanky postmaster. “Wax color?” The Ruvea asked next as he held out several steaming bowls with multiple colors. “Cheapest.” Nick replied and waited for the postmaster to pour out a small dollop of grey wax before he carefully pressed his signet to the wax to seal it. Once that was done he let out a heavy sigh and relaxed his shoulders feeling a weight lifting off of him. “Debt code?” The Ruvea asked next as it picked up the letter, gently wafting it over an ice tube to help the wax cool faster. “None.” Nick’s comment made the Ruvea pause and inspect him a bit more carefully. Though he wasn’t troubled by the mag carbine connected to his rig. Being armed wasn’t unusual. But he doubted the Ruvea knew much of the intricacies of the artwork spread across his pressure suit telling of his life. No, the postmaster’s eyes were looking for much more obvious signs of something else. Marks of piracy. Nick answered early to save him time. “Just a Debtless. How many spools?” He asked next, pulling a pouch off the belt of his rig. “One silver spool, or a quarter gold.” The Ruvea held out a delicate long fingered hand as Nick tugged a gossamer silver spool free of his pouch to hand off. “Favorable journeys to you Debtless.” The Ruvea nodded and then began to move back into the post office, his tails pulling him from rung to rung along the ceiling. With that done Nick turned to head out of the post office and into the main avenue of the city. Luminet City was one of the Minted cities, and by far the largest city Nick had ever been to. It was also the gateway to the Casian Traverse, which is probably the only reason it was Minted in the first place. Plenty of trade came through here, but it was far from stable. Financially that is. The Terrestrial chunk it was built on was stable even if a bit smaller than most Mint Cities had. The street was full of all manner of species, from massive purple fleshed Potamgerly waddling around head and shoulders above everyone else, to cyan, magenta, or yellow furred Coretchkin scurrying around the edges of the traffic. Plus every size and shape in between it seemed. Even with the street cars rumbling along the central rails the mass of bodies would just open or close around their passing. He even saw a land roller up the street before it turned off towards the Credit Governor’s Palace. The palace towered over everything else in the city, and rightfully so considering it housed both the mint in the lower levels, and the sector’s treasury. Gleaming metal flying buttresses extended off its tiered structure, stretching out at the top for a host of individual towers, and observatories. In the light of the local star a rainbow of color was cast by its vibrant stained glass windows. Nick bet most of those came from human master glassworkers. He couldn’t be sure if it was his people specifically but the Vulkoa were known for glass making so he wouldn’t be surprised. What did surprise him however was how few ships were currently docked with it. Usually Governor’s palaces would be teeming with ships tending to all manner of daily routine. From depositing spools to be worked in the mints, or distributing debt markers to be updated along the semaphore lines. Yet, for now he only spotted a cluster to one side. Ship types he wasn’t familiar with either which was unusual for him. They sported gold and blue paint with pearl trim. He’d have to ask his brother if he knew about them. His brother! Nick grinned as he shook himself from his contemplative position before the post office and quickly joined the heavy foot traffic along the street as he made for the hangar quarter. The sound of the city enveloped him swiftly enough as he walked. The rumble of the street cars, the distant clang of factory forges, the hiss of steam vents, all competing with the general cacophony of speech going on all around him. The city was too big for the market stalls and bazaars that he was used to but that didn’t mean people were much quieter calling out advertisements to try and lure customers into stores. Thankfully the post office wasn’t too far from the hangar quarter, and soon the foot traffic began to thin out. The sky grew a bit darker on this side of the rock though, now that he was downwind of the factory stacks and the smoke they let off. Industrial skiffs were ever present in the sky, their forms casting countless shadows across the city below as they zipped through the sky. He missed the flocks of manu-o-Ku flying through the sky instead of skiffs. But he doubted many birds would do well in a city like this. Soon enough he was at the central hub of the hangar quarter as dozens of landing strips, public, and private hangars stretched out around him. Massive elevators carrying ships up or down as they needed, while still more rumbling escalators were spread out to get people up, or down into the subterrestrial hangars. Nick had to stop at one of the clackboards as he looked for the hangar code his brother had given him. While he watched various numbers and names would change with the telltale clacking of the mechanical signs. Truthfully he was surprised the ship even fit in a hangar, and didn’t need a dock at the edge of the rock. Carriers were massive ships after all. He was curious to see how his brother had made this work. Looking around a moment he saw a team of Mutheki organizing crates to haul onto a skiff and waved at the bug eyed laborers. “Hey! I’m looking for hangar H 22. Any help?” The nearest Mutheki looked his way, or… at least angled his head so one of his eyes was facing Nick. The Mutheki always reminded Nick of mothmen. Just without the wings. Especially since they had those bug eyes, little tufts of fur along their torso, and long thin feet which never looked like they could support the rest of their body. But the bug people were always friendly so he never asked if they chased fires around. Even if he wondered… “H is that line.” The Mutheki gestures up pretty much straight the way Nick was going. “The clackboards are always updated so just find the escalator for 22.” “Thanks. Is 22 a big one?” Nick asked next, still curious about the carrier. “Subterrestrial hangars are adjustable. It’s out near the edge so… maybe.” The Mutheki gave a shrug. “Thanks again.” Nick nodded and started to follow the line out just like he’d been told. While he was walking he saw a flight of Quarwi barges being lifted up from a hangar elevator as they all began to lift off and make for the nearest buoy marker as they appeared to be heading straight for the Casian Vortex to take them into the Currensea. It was an odd sight for him since he knew they typically avoided such reckless speed. They were known to be much more careful and precise as a people. Were they running from something? He pushed the thought from his mind however as he saw the clackboard ahead marking H-22. His brother was close! Grinning wide he hopped on the escalator and started walking down even as it rumbled and carried him into the depths of the hangar. He could see various belts and conveyors hanging from the ceiling as they carried crates, and other cargo between the divided hangar sections. It did marvel him a bit at times just how much activity had to be going on in a city of this size at all times. As he neared the bottom of the escalator he could see a security checkpoint. This must mark the beginning of armed hangar bays then. From what it looked like the guards were mostly Joss, a typical choice considering their stocky powerful builds and typically aggressive nature. Of course, how useful they were varied wildly since they might be as lazy as they were aggressive. Usually depended on the local tribe. Nick also didn’t like dealing with them simply because their oblong sideways pupils honestly creeped him out. Thankfully this group just kept chatting, or sharpening their horns while he passed so he didn’t have to deal with them. They were loaded for trouble though if it came to it. Minted plate, and mag carbines made it clear these city guards were well equipped if nothing else. Nick had been so focused on the Joss that he nearly walked right past the open hangar he was looking for. It was also… smaller than he figured it would be so that didn’t help. Did he have the right place? H-22. He confirmed on the wall. There was a single ship inside at the far end, near the closed exterior hangar bay door. It wasn’t small… but it wasn’t a carrier. Not even close. Was this the right place? Nick kept looking the ship over as he walked closer. Considering the dull orange lavaplate construction, and overall design it looked like a Vulkoa ship, but not one he’d seen in the fleet. Lavaplate was finicky even if incredibly durable. Usually reserved for special ships and was mostly phased out of standardized fleet designs. It had forward swept wings set just before the central bridge, twin stabilizer fins extending out from a boxy engine bay, and... he wasn’t sure about the flat part just under and ahead of the bridge between the forward wings. Torpedo bay? Something about it tickled the back of his brain… one of those old paintings in the history books... “Nick!” His eyes flicked from the orange and brass ship to a figure in a large pressure suit walking down the ramp. His concerns with the ship were immediately replaced as he grinned wide and opened his arms. “Nate!” As he approached Nate opened the silver faceplate of his suit and they embraced, hugging each other tight for a moment. “Damn good to see you!” “You too! Look at the paint!” Nate tapped a hand at Nick’s shoulder and the new intricate designs painted on. “The war hero!” “Psh.” Nick immediately shook his head and waved it off. “They just had some left over from the real heroes and slapped some around. Besides you’re not looking too shabby either!” Nick leaned back as he looked over the paint on Nick’s suit as he pointed to a few designs. “Engineer first class, cartographer first class, academy graduate! Gotta be proud of all that!” “Please, the last thing I need is you claiming any of this is difficult compared to what you were doing. My life wasn’t in danger at the academy… Alcohol poisoning maybe.” He shrugged and they both laughed a moment, neither wanting to take credit for their paint even if they’d earned it. “Was it bad at the end? I read your letters and heard the wireless.” “It… wasn’t pretty.” Nick’s happy attitude faded a bit as Nate asked. “But, it was all worth it in the end right? Hazard pay!” He tried to shift the topic back. “Debtless! And we have a ship! Though… I’m thinking this is… an escort of some kind? To take us to the carrier?” “What? No. This is it.” Nate took a step back and looked at the ship behind them. “You said you bought us a carrier. This isn’t a carrier.” Nick waved at it. “Yes, it is.” Nate insisted. “Did you think I meant a fleet carrier? How much money did you think I made? Or you? Do you have any idea how many decades of hazard pay it would take for us to buy a fleet carrier and pay off our debt in the meantime? It’s an escort carrier! Don’t you recognize it?” Now Nick really tried to think as he looked up at the ship. What was it? Alright… around… 500 feet long… central bridge but not a true flight tower… sealed midsection so it could land in water… Slowly he shook his head trying to think. “I…” It was so close to something… “I can’t place it… It’s like… I almost know it. The wings look like the old storm crow design… but the ship is much bigger… Also the engines look heavily modified. I just… I don’t know.” “Well you’re on the right track. It is based on the storm crow hull.” Nate started, but Nick cut in. “Hull? As in this is based on an actual storm crow?! Nate! Storm Crows are like… over a hundred years old!” Nick gasped out. “Meaning it’s a well tested design. But more specifically this was custom built. I mean you obviously noted the lava plating. It’s… hard to miss… Because this is. The Lava Crow!” Nate held up his arms as if to show off something incredible but Nick was just staring at him. “Nick. Nick it’s the Lava Crow. The Lava Crow… As in… The Lava Expedition!” That did make Nick blink and look back up at it. “You mean the Lost Expedition? The one grandad disappeared trying to find? Where the fuck did you even find this? How is this not huge news?” Nate shrugged a moment. “Well, see, I can’t prove it’s like… the exact same one from the lost fleet. Obviously there’s no paperwork. I found this with that Quarwi salvage fleet on my last tour. They wanted to scrap it for the lava plate since they were concerned about resale value what with all the bloodstains-” “Bloodstains?” Nick tried to cut in but Nate ignored him. “So I actually got a very good deal buying it out from under them. Like I was saying it was custom built for the expedition and was heavily modified since then. Even I don’t know what some of it does. There’s a whole… workshop aft of the hangar bay. This thing is a real steal. Worth way more than what I actually paid for it. You should be thanking me for my bargain hunting skills. No one will have any idea what they’re up against when they see this thing.” Nate crossed his arms and gave a confident nod at his assessment. “How many light craft can it hold?” Nick asked, wondering if his brother was right. “Uh… four.” Nate confessed. “It’s not a carrier!” Nick immediately growled once more. “Four is nothing!” “It is a carrier! It carries other craft! Hence a carrier! What were you honestly expecting? Do you have any idea how many crew it takes to staff a fleet carrier like you imagined?” Nate growled back. “Around two thousand.” Nick replied without missing a beat. “Uh… Well… yeah. But that’s my point! We can’t afford a crew of that size! We can’t afford a crew at all! This!” He waved a hand at the vessel. “Is perfect for Debtless! It can run, it can hide, it can carry our own personal craft, and it only needs a tiny crew! The fact they modified it for the expedition is also perfect! Better fuel efficiency, lots of redundant systems for longevity, and minimal crew requirements!” “I can’t believe you took all my money to pay for half of a piece of junk haunted ship that’s over a century old.” Nick slowly shook his head as he looked up at it. “First of all, it’s not haunted. The bloodstains were totally mundane.” Nate began to count off on his fingers. “Second of all since it was outfitted for the expedition that means it’s 98 years old. Third, you heard all of grandpa’s stories about the expedition and those ships! It’s worth it! Fourth, I uh…” Nate stopped counting off on his fingers and coughed. “Your money is only a third of what I had to work with.” Nick frowned at that. “A third? Did you make literally double what I did? I know the military doesn’t pay the best but… with all my hazard pay I figured I’d do better than that…” “Ah, no I didn’t. I made about what you made. But there’s a third investor.” Nick arched a brow as he got a sinking feeling in his gut. “A… racing champion-” “No.” Nick immediately cut his brother off. “Nooo. No, no no. Nooooope. Neeewp! You better be fucking joking right now!” “Nick!” A feminine voice rang out from behind him and he froze up. Then he heard the sound of boots running fast across the deck and turned at the last moment to see a form jumping off the ground and rushing right for him. He had just a moment to react as instinct cut in and he braced himself, arms out to grab the assailant. “NICK!” He gasped as his sister impacted into him hard, nearly knocking him over as she squeezed him tight, legs wrapped around his ribs as if trying to crush the air out of him. Yet, his reinforced rig and training enabled him to quickly turn and throw her off of him. However, she was also used to this and rolled as she hit the ground, jumping back up to her feet, arms raised. “Nora…” He growled out. “Nova!” She corrected. “Nova Velocity Vanders!” Then she stuck her fingers up. “Pew pew pew pew! Normally I have my confetti guns-” “Your what?” Nick blinked. “But I need to get more confetti. So fucking great to see you! I’ve missed the hell out of you! Both of you! I was ecstatic to hear Nate’s plan! Isn’t this fucking awesome? The Lava Crow! A legendary ship for a legendary racer ace! The perfect start to the next chapter of my adventure! Oooouurrr adventure! To find grandpa! Woo!” Nick was glaring at Nate now. “She won the circuit. Made a lot of money… More in fact than I actually got from her.” Nate pointedly mentioned. “Listen I had to throw that fan appreciation party! It was for the fans! There’s rules! And pay back my crew’s debts. I told them I would! And Nova Vander is true to her word!” She announced and struck a pose as she set her hands on her hips. This was when Nick looked her over once more and pointed. “Why the fuck do you have a sword?” He demanded to know. “This is my dueling cutlass Cainani. For dueling. I am a duelist. On top of being an ace racer that is.” She announced and gave her other hip a pat to point out her revolver. “This is my dueling revolver Wahinani. Also I normally keep six magma pistols on my chest. They also have names but I like to keep them secret until I pull them out.” With that she drew both her weapons and an orange field flashed to life around her pressure suit. “Seriously? You’ve got a shield?” Nick asked. “It’s standard in racer rigs. More for crashes than anything else. But that’s why I also had to learn to duel. Shitbags didn’t take kindly to your little sister being this fucking awesome!” Nora spun her revolver around on a finger and took a few steps forward as she demonstrated her skill with the sword. Nick honestly wasn’t sure if her form was any good. The military didn’t actually sword fight anymore. Which was why he had his mag carbine. “Also did you seriously name your sword and gun after the demigods of beauty and handsomeness?” If anyone had the nerve to commit such sacrilege he figured it would of course be Nora. “Fuck yeah I did! The only names fitting for a legend like me!” She grinned wide as Nick just glared at Nate. “I can’t believe you’ve done this to me.” He let out an angry growl. “What? Did you not tell him?” Nora looked to Nate as she holstered her sword and pistol. “You specifically told him he was on board with your plan!” “Yes… Because he was. He just… didn’t know the part of my plan that involved bringing you in on it as well.” Nate confessed before focusing on Nick. “Nick, look, we're family. I know it’s a dick move to get you here without telling you ahead of time. But, then you might not have come! And we needed her money! This is an entire family effort! Any one of us couldn’t afford this on our own. Are you really still that mad at her?” “He’s mad at me still? Nick! I’m sorry! If you tell me why you’re mad I’ll apologize much more specifically!” Nora insisted. Nick looked between the two of them and then just let out a heavy sigh as he reached up to rub his face for a little. “How much do we have left?” “Spools?” Nate asked. “Nothing. Or… Nor-Nova how much is left after you bought food?” “Twenty gold spools.” She pulled her spool pouch from her rig to toss to Nate. “We have twenty gold spools.” Nate answered. “How the fuck can we start our lives as debtless if we’ve only got twenty fucking spools?” Nick asked. “Because I got us a job already.” Nate revealed. “Real simple. Painfully simple. No combat or anything even. We have to take a single passenger from here to Radius in the Traverse. A Lavvine at that. We’ve got the fuel, and can grab more food on the way if we have to. For a full ten thousand spools.” “One Lavvine? Here to Radius? What’s the catch?” Nick asked. “Apparently she’s a pain in the butt or something? I dunno. The other Debtless didn’t want her. Also she said she expects discretion. Afterall why pay a crew of Debtless ten thousand instead of just hiring a shuttle right? But we can do discrete. Right?” Nate looked around. “Yes we can! Super discrete!” Nora gave a big thumbs up. “Right.” Nate nodded, despite Nora’s answer being the opposite of her own words. “Easy. Plus it’ll give me time to keep working on the Lava Crow. Ah!” Nate raised a hand. “Not because it isn’t ready. Just so I can keep improving upon it.” “Hmph…” Nick crossed his arms. “Did you even get me a proper fighter? Or are you expecting me to fly a century old dirigible skiff? Oh, or is this thing designed for parasite planes only?” “I’ve got you a Raptor. Just like you’re used to.” Nate replied. “I have my Armadillo and Nova has-” “The Comet! Nothing else like it in the sky as it tears through… the sky! No wait… Nothing else lights up the sky like the Comet tearing by! Yeah.” She nodded confidently now. “A Raptor just like I’m used to? You do know those went out of service halfway through the war right? We’re flying P-19s now.” Nick just let out a sigh and reached into his helmet to run a hand through his hair a moment. “Fine… But I’m Captain.” “What? I’m the one with the name recognition! Like anyone else could be the face of this crew! I’m the Captain!” Nora growled out as she and Nick glared at each other. “Neither of you is Captain. Neither of you would accept it. We’re a family. We do this democratically. Three siblings. Three votes. And before either of you says we need a captain just like a pirate ship just for combat we’re not going to be pirates we’re Debtless we go with whoever knows the situation best. Deal?” Nick and Nora now both focused their gaze on Nate instead who kept a steady gaze right back. “Well… we can do some piracy if we really need to right?” Nora asked, as it was time for Nate and Nick to now give her a surprised look. “What? No. No piracy.” Nick insisted. “But what about stealing from bad people? Like other pirates? That’s totally part of what Debtless can do. Right?” Nora checked. “You mean be… pirate hunters?” Nate asked. “Yeah…” She rubbed her chin. “Yeah that’s it… The only thing cooler than being a regular pirate. Hunting other pirates… Yeah that could work.” She nodded slowly as if having decided that suited whatever wild story was going on in her head. Which prompted Nick to give Nate another glare. “Family.” Nate kept using the word like a shield. “And Nick I know you never saw her race in the big leagues but… she is a really good pilot. She did win the circuit.” “First independent to win the circuit since they established the big five teams.” Nora stood up tall and grinned wide at them. “We have a chance to find grandpa. And still be Debtless just like mom and dad always wanted.” Nate was still pressing the hard sell. “Is my kit bag onboard?” Nick asked. “Yes, plus it’s a nice big room like we all get. I made sure to modify them a little so none of our rooms is bigger than any other. Nova already checked and couldn’t find anything to complain about.” Nora shrugged as if to admit it. “Better than you ever got in the military I’m sure.” Nate smiled. “Fuck it. Fine. I’m still in.” Nick nodded. “Wooo! I am sorry again! For whatever you’re mad at me about.” Nova added, but her wide grin didn’t really help things. “But we’re ready to adventure!” “I hope you’re ready to complete your contract you mean.” Nora jumped a little, as did Nick and he spun to face the sudden appearance of a new figure. The Lavvine, a race of furred humanoids that had long ears, and longer tails. They were also widely regarded by other species as being a bunch of smartasses. This one made for an interesting figure as she seemed to be in a pressure suit as well, except she had a white coat on over it, with a high collar that covered the lower part of her face, and had thick goggles on over her eyes. Considering their long ears the Lavvine usually preferred air masks instead of full helmets. This one’s ears looked to be golden brown on the backs, though the inside tufts were white. Which were both different from her bright blue hair. Though Nick was never sure why some species with fur also had… hair? Her tail was long and white, with light blue… speckles? Or sort of… spots? Either way she had it wrapped around her leg, and kept close. “You’re the passenger I assume?” Nick ventured. He looked past her and saw a team of Joss carrying a set of massive trunks behind them. The one Lavvine had a baggage train bigger than some regiments! “I’m Nick, this is Nate, and that’s Nora.” “Nova! Nooovaaa!” Nora growled out. “Nova Velocity Vanders! At your service! Perhaps you’ve heard of me?” She struck another pose, hands on her hips. “I haven’t. No.” Nova seemed to deflate a little as the Lavvine said that. “Now, I’m not well versed on human naming conventions. Mostly because you humans have too many culture groups. Are you all related in some fashion?” “Siblings.” Nate waved at the others. “So, presuming the family name is secondary that means you are all Nick, Nate, and Nora-” “Nova! Nova!” “Nova Vanders… Is keeping the same initials customary in the culture?” The Lavvine smoothly adjusted after Nora’s interruption and looked around at them for a moment. “No.” Nick shook his head. “And… who named you? Is it by paternal or maternal order in your culture?” She asked next. “It’s really whoever. But since you’re curious our father is Norm Vanders.” Nick answered. “Norm, Nick, Nate, and Nova Vanders… Does it make it easier to get your initials marked on everything?” The Lavvine looked between them. “Yeah. Now about your stuff?” Nick waved at all the trunks. “Is all this necessary?” “Yes, take it on board. Drop it off inside as close to the entry as possible. Do not tarry.” The Lavvine ordered the Joss laborers who grumbled but began to haul the chests up the ramp into the ship. “Uh, we should probably get those stored properly.” Nate began but the Lavvine held up a hand. “I need a moment to speak with you all privately.” Nick gave a worried glance over at his sibling who all looked around at each other a moment in concern. “Now then, I believe I spoke with Nate about this?” She asked and Nate nodded to confirm. “I must inform you that your negotiating skills need work. You failed to determine just why I was offering such an exorbitant amount of spools for a simple transport job. You see, I am being hunted by a notoriously wealthy and powerful maniac who wants me dead.” “Yes!” Nova pumped a fist in the air. “Legendary adventure! Called it!” Nick however was just glaring at Nate. “Shit. That’s why no one else wanted the contract?” He asked. “I hate negotiating. I’m so bad at it.” “How?” Nick asked. “You’ve been on salvage fleets for years!” “Yeah, as a salvager, not a barter guy!” Nate defensively huffed. “You told me you got a great deal on the ship!” Nick waved at the Lava Crow behind them. “Because they thought it was haunted!” Nate reminded him. “You told me it wasn’t!” Nick growled. “Interesting. I haven’t witnessed human specters before. That might be interesting.” The Lavvine mused. “Okay…” Nick sighed. “Why does this maniac want you dead?” “He thinks I’ll ruin his grand prophecy. Which I know nothing about. Just that he wants me killed. So I was forced to liquidate nearly all my assets to pay off my debt so I can’t be tracked by a debt code, and in fact become Debtless like all of you. I’m unsure how long we have, but I think he might be nearing the city so I would suggest we move quickly.” The Lavvine insisted which triggered Nick’s memory. “This maniac… do they use gold and blue paint with pearl trim?” He thought back to the ships on the Credit Governor’s palace. “Yes. Have you seen them?” The moment she asked that they heard a siren go off for a moment from the city’s public announcement speakers. “Ah. He has already begun his hostile takeover of the Governor’s position then. He will shortly announce an extremely large bounty on my head, and a lesser bounty on the heads of anyone who protects me. I suggest you get the hangar doors open and we leave immediately.” “Why? Why are we taking this deal?” Nick immediately asked. “Why get involved?” “I have done nothing wrong. Committed no crime. Yet, still he wants me dead.” The Lavvine explained. “Oh, also, his prophecy has something to do with the end of existence. If you’re comfortable with that then by all means turn me over. You’ll be quite rich for however long existence lasts. If he doesn’t betray you.” “Attention all citizens of Luminet city!” A scratchy voice echoed out around the hangar over the speakers now. “A hostile takeover of the Governor’s position has been completed! All city employees now have a new Creditor! Failure to comply with new protocols will be met with triple debt penalties!” “Nick this guy sounds like a total tool.” Nora said. “All Debtless are to immediately renounce their ways and proceed to the nearest credit station to initiate a new line of credit with the Governor’s palace immediately or face severe consequences.” The voice continued. “Yeah, fuck this. I’m going to spin up the engines.” Nate immediately turned and began to run up the ramp into the ship. “What’s your name?” Nick asked the Lavvine. “Tessa Wilde.” She extended a hand out to him. “We’ll get you to Radius.” Nick gave her hand a firm shake as Nora grinned wide and clapped her hands. Nick looked around a moment examining the hangar doors at the far side while the voice on the speakers kept rattling on about adjusted city overtime rates and calling up all guards and militia forces immediately. There was no way they’d get permission from the Hangar Master to open up. “That’s got to be the motor for the door. We need to get it going. But…” He looked up along the ceiling. “Those have to be the counter weights… we need to disable the locks.” “I can manage the motor.” Tessa offered. “I got that lock!” Nora was already running off to one side of the hangar. Nick just turned and began to run towards a ladder heading up to the lock he was not in charge of. It was near the main door leading out into the hangar’s central hallway and he could see the Joss guards from earlier now all looking up at the speakers, obviously confused. “Furthermore-” The voice kept on. “I seek to obtain a particular Lavvine of interest to me by the name of Tessa Wilde. I am setting a bounty on her. Alive only. For one hundred thousand gold spools.” Nick grabbed hold of the ladder leading up to the counter weight and began to dash up it as fast as he could manage. “Any individuals found protecting her will receive a bounty of twenty five thousand gold spools brought in dead or alive.” “This guy isn’t fucking around…” Nick muttered as he reached the weight. He could see where the mechanical lock was engaged and quickly smashed open the emergency release lever as the weight began to drop down. Grabbing the sides of the ladder he then slid down it back to the hangar floor. While he was doing this he heard the grinding of the motor begin and the hangar doors on the far side started to slowly open. This caught the attention three Joss however who started to peel off from the rest of the group and head his way. “Hey! Human! Your hangar has no debt code. Are you Debtless? Did you have a Lavvine head in here earlier?” One asked as they began to fan out a little. “Nope! Got us mistaken! You’re thinking of the hangar behind you!” He called out and kept facing them, even as he was backing up towards the ship. “Any individuals killed in the process of acquiring this Lavvine will have their wrongful death fees paid off in full and will not count towards the bounty offered. To ensure a smooth transition of power between Governor credit lines all guards killed during the takeover shall have their debts purged, and family shall have an additional five hundred gold spool bereavement payout.” The voice kept going. Nick heard some other commotion behind him at the ship even as the engines began to spin up and fill the hangar bay with a steadily growing rumble. “That’s a Lavvine over there!” One of the guards insisted. They hadn’t grabbed their guns yet, but their hands were close… Nick started to slowly reach for his carbine, but didn’t want to grab it just yet. “Hey man, I’m Debtless there’s no wrongful death fee. It’s just straight up murder if you do anything.” This did make the guards pause. Would that be enough? “If he’s willing to pay off the rest… I think he’ll ignored a light bit of murder…” One offered. Nick looked between the three, and prepared to grab his gun. “Hey assholes!” Nick and the three Joss guards stopped and looked over at Nora standing to their side. Her face shield was down, hiding her face but he could picture her grin. “Do any of you know who I am?” “No?” The guards glanced at each other in confusion. “Well… If you knew who I was you’d know what I’d do if you try anything stupid!” She growled. “Maybe… But we don’t know who you are.” The Joss replied with a shrug. “Well, I tried.” In a flash Nora drew her revolver and fired twice. Nick was already yanking his carbine from his rig as he saw one of the Joss’ horns go flying off his head while a crimson bubble of blood erupted from the top of his head. The other guards were turning to Nora as they drew their weapons but Nick was already firing a burst into the one on the far right. The first bullet struck him in the chest, which was absorbed by the armor yet started to knock him back. The second bullet caught him in the collar bone, and the third hit right in the throat above his armor. Now the middle guard was stuck between the two and hesitated for just a moment, which was all Nora needed as she lunged forward, driving her sword straight through his chest as if the armor was made of paper. Nick could see the surprised look on the Joss’ face for a moment before Nora reared back and kicked him in the chest so she could yank her sword free as his body tumbled to the floor. Now the other Joss were crying out and heading their way however and Nick turned to sprint for the ship. “RUN!” Focused on the ship now he sprinted for the ramp even as he saw the Joss laborers from before clustered around it. They likely were considering a change of career as Tessa approached. But to Nick’s surprise she reached out her hand and a fan of lightning arced out from it at the laborers. With that they scattered and ran, providing a clear path up the ramp for Tessa to run up. From behind him the Joss began to fire his way and Nick did his best to shoot over his shoulder to try and keep them from aiming too carefully. Even as he ran towards the ramp he heard the crackling of bullets bouncing off a shield. “MOVE YOUR ASS NICK!” He felt a hand press on his back as he realized Nora was running behind him to use her shield to protect them both. “I’M RUNNING!” He yelled back at her as they quickly rushed up the boarding ramp while bullets pinged off the hull around them. His first introduction into the actual interior of the ship was a short hallway opening into a hab area of some kind. But before he could really inspect it his foot struck hard against a trunk left behind he hadn’t spotted and he fell face forward over it hard, tumbling to the deck in a heap. “NATE! GO!” He heard Nora scream and the deck below them started to rumble as the ship started to move. More bullets were hitting the side as he tried to roll over and pull himself up to his feet. A set of hands took hold of his arm to help pull him up as he stood face to face with Tessa for a moment. “I know you had little choice but I do appreciate your taking the contract.” She mentioned. “That’s just how I am baby! Cause I’m fucking legendary!” Nora howled out with a laugh. “Now Nick, help my crank up the ramp.” “This thing has a fucking crank ramp?!” Nick gasped out, and stepped over the trunk on the ground to help her crank the ramp up into place as he watched the hangar bay move past then the underside of the city came into view, with the air rushing past as they got the ramp up and the door sealed. “Welcome to the life of the Debtless Nick!” Nora laughed and slapped his shoulder. “It’s going to be a ton of fun!” One thing Nick was certain about in a now very uncertain world, is that it wasn’t going to be fun.
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Wagering Requirement for Casino Welcome offer
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Casombie Casino Review
At Casombie, established in 2020, a comprehensive package of casino is offered. At the moment, the game library comprises titles from 37 different game studios, that offer a total sum of more than 2.709 titles. It might be the case that not every game is available to you, dependent upon the country that you reside in. Casombie is regulated by the Curaçao eGaming. Alongside English, the casino’s website is offered in 9 more language options, including German and Finnish. The following Casombie review provides more info about the casino, so keep on reading to learn more.
Register Your Account
You only have to take a few steps to complete the sign-up at Casombie. Initially, fill in the registration form that opens after clicking the registration button. Once you have typed in your data to the Casombie registration form, the casino requires you to approve your account. To this end, customers usually receive specific instructions via SMS or a confirmation link via email. You have the option to start to play after the approval procedure is finalized. Casombie requests you to complete an account verification procedure before you are able to initiate payments. For this purpose, the casino demands you to submit a scan of an official document (ID Card, Passport or Driving License) as part of a KYC procedure. In addition, Casombie demands a bank document (credit card photo) or an invoice (phone bill, electricity bill or bank statement) for the verification of your residence. You are required to provide the corresponding documents via mail. >>Get Free Bonus Now<<
Casombie Casino Bonuses
Unlocking the Casombie welcome package is an option for all new players. You can get up to €500 additional credits if you make use of the 100% bonus. As an addition to your extra funds you also have the option to activate 100 Free Spins. Deposits are allowed with Bank Wire Transfer, Skrill or Bitcoin and have to be at least €20. This offer cannot be received if you pay in with Skrill or Neteller. A deposit of €500 will unlock the maximal bonus. Then you can profit from a total amount of €1.000 to place bets with. You are not asked to type in a bonus code. You get the bonus credits automatically within a short time after your payment. The casino offers a cancellation option that you can make use of if you wish not to use the bonus. Your bonus funds are available for playing when your cash funds are used. Using your bonus funds is permitted for games from Yggdrasil, Play’n GO andiSoftBet, as well as other well-known software studios in the present selection. At Casombie, you are not allowed to claim more than one new customer promotion at one time. Before you can withdraw your winnings, turn over your bonus and the deposit 35 times within 10 days. Besides, completing the turnover requirements of 40 times, that apply to any winnings from your Free Spins, must be completed. Initiating a payout before you finished the turnover conditions causes the expiration of your bonus. Exceeding the time limit without finishing the criteria means that you will lose your bonus and your winnings. Your deposit, of course, is not compromised by this.
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Existing customers at Casombie are able to activate bonuses, namely a cashback bonus. Be, however, sure to read the T&Cs of these offers prior to activating them as they may be different. At Casombie, joining a loyalty program is not an option. However, VIP customers can avail of faster withdrawals and a personal service agent. As a registered user joining slot tournaments is an option every month and every week. In those tournaments, users have the chance to win free spins and cash. >>Get Free Bonus Now<<
Casombie Casino Games and Software
There are a lot of games accessible at Casombie, providing content for players of all skill levels. The portfolio of software providers comprises well-established names like Play’n GO, Elk Studios orPragmatic Play, however of course, you are able to select some of the best slots designed by other software studios as well. Customers have the chance to select classic slot games as well as video slot games. The list of top slots at Casombie contains Booongo’s Book of Sun, PariPlay’s Jonny Ventura and The Eye of Ra and Piggy Bank created by 1×2 Gaming. You also have the option to test out progressive jackpot slot games, as an example NetEnt’s Mega Joker. Furthermore, live dealer variants of the following games are available: Dragon Tiger, Sic Bo, European Roulette, Poker & French Roulette. Customers who want to play classic table games should also find games that corresponds to their preferences as Casombie offers table games like Baccarat, Casino War, Dragon Bahar, Blackjack as well as French Roulette. However, that’s not all – You can also try out wheel games, arcade games, scratch cards and keno. Due to the fact that the accessibility of games is differing from country to country, we suggest you go to the games library yourself.
Casombie Payments
Casombie offers 12 payment options. Players have the possibility to use crypto payments like Bitcoin or Litecoin. The casino accepts common credit cards like MasterCard or Visa and e-wallets, including Neteller or Skrill. On top of that, making a deposit is available with bank wire transfer, for one thing, Bank Wire Transfer orTrustly, or via prepaid cards like Paysafecard. The exact collection of deposit and withdrawal options can be different depending on your country. Do not forget: There may be deposit limits for each given payment method. To find out the Casombie deposit limits, you have the chance to look at the cashier section or get in touch with the customer service. When paying out, players have the possibility to make use of 12 withdrawal methods. You have the possibility to withdraw your winnings with Bitcoin, Litecoin, Visa & Skrill, to mention only some of the provided payment options. Every day you are able to carry out a payout up to a maximum of €500. Casombie does not restrict the number of free pay-outs, that you can request. As a result, there won’t be any additional withdrawal fees charged by Casombie when paying winnings out. All payouts that you initiate are processed manually. You should get an approval for your cash out within 72 hours. Casombie solely transacts your payouts on workdays, which you should consider. VIP users are able to benefit from exclusive withdrawal arrangements, which is another benefit. >>Get Free Bonus Now<<
Casombie Support
If you have any inquiries, you can get in touch with the Casombie customer support in different ways. For one thing, you have the option to contact customer support via email ([email protected]) or phone line. Typically, the email support staff responds within 45 hours after your request. Alternatively, you can use the webform to get in touch with the support. What’s more, a live chat can be reached 24/7 at the casino. In our inspection, the customer care team always gave quick and helping replies. Casombie furthermore provides an FAQ section, where players should find answers to most questions. In order to retain their licenses, casinos have to be reliable and provide the highest levels of safety. Making use of 128-bit SSL encryption for their site is an example of the security procedures that Casombie uses. The Curaçao eGaming, which granted a license to Casombie, examines the security of the casino on a regular basis. As it is the case in some other casinos, Casombie supports responsible gaming by implementing player protection options. The options allow you to:
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Ego Casino games and software
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We had high expectations from this gambling operator when writing this Ego Casino and we were not disappointed one bit. The moment you land on the website, you will be impressed by how clean it looks and how easy it is to navigate its pages. Compared to other casinos that have the tendency to cram a lot of information that risks overwhelming players, Ego Casino keeps things clean and simple. The website is light, with a white background that is appealing easy on the eye and makes everything easy to spot.
Ego Casino Contact options
Assistance is rarely required, because the website is optimized for mobile devices, easy to browse and highly responsive. On those rare occasions when help is needed, you can rely upon a customer support team that is available 24/7. Feel free to write an email ([[email protected]](mailto:[email protected])), make a phone call or chat to them directly using the instant messaging feature. You will talk to friendly and professional specialists, capable of helping you regardless of the nature of your query.
Other promotions and offers at Ego Casino
We have dedicated ample coverage to the welcome bonus in our Ego Casino review, but we definitely want to talk about their promotions as well. The weekly 50% VIP bonus is an amazing way to consolidate your bankroll by depositing at least €300. The maximum bonus goes as high up as €700 and it is subject to 40 times wagering requirements. You will be able to withdraw up to €1000 if you contact customer support over live chat and use the Promo Code VIP50EGO after making the deposit. The Twilight bonus is another promotion that will trigger a 50% bonus on deposits made between midnight and 4 AM GMT. You only have to deposit at least €30 and once again, contact customer support to request the bonus using the T-LIGHT50 promotional code. Bets in excess of €10 are prohibited and no matter how lucky you are you won’t be able to withdraw more than €1000. The Morning Up Bonus is a virtually identical offer, with the only distinction being that deposits are matched between 4 AM and 8 AM GMT. In addition to the 50% match deposit bonus up to €1000, players will also collect a cool bundle of 20 free spins. Any winnings that might result, as well as the bonus itself need to be played no less than 40 times and the correct code is M-UP50. The Upgraded Weekend bonus will only match deposits by 40% up to €500 for investments of at least €30. This offer can’t be combined with other promotions, but it will surely boost your bankroll over the weekend. The Weekly Cashback deal covers the other days of the week, by reimbursing losses by 15% for those who have attained Veteran status or higher with amounts ranging from €15-€1000. Activation is needed over live chat and players who are still on a lower VIP level will only qualify for a 10% cashback. The Ego Casino review would be incomplete without discussing the payment methods and accepted currencies. You will be able to withdraw your winnings via WebMoney, Ecopayz, Visa, Visa Electron, MasterCard, Skrill, Paysafecard, Neteller, Poli and Trusly. Deposits can also be made using these banking options and the casino recommends players to use the same financial instrument for both transactions. It is also possible to deposit, wager and cash out winnings in Bitcoin, while qualifying for the bonuses. Deposits are performed instantly and the waiting time on withdrawals will not exceed three business days. E- wallets are significantly faster, with transactions being processed within 24 hours, excluding the pending period weekend withdrawals are accepted and you can cash out a maximum of €1500 per day, €3000 per week or €9000 per month. As for the currencies supported, Euro, Polish zloty, Swedish krona, Russian ruble are all featured. >>Get No Deposit Bonus Here<<
Conclusion
Ego Casino casino impressed us with its ability to quickly close the gap separating it from the leading pack. For a gambling operator founded in 2020, this casino is clean, elegant and checks all the important boxes that modern punters take for granted. They’ve got an amazing collection of games, supplied by all the important software developers, as well as a few niche providers. As for the bonuses and promotions, there are head and shoulders above the industry average and know how to make players feel right at home
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FortuneJack Bitcoin Casino Review
FortuneJack stocks games by a plethora of top developers and has hundreds of titles to choose from. It also has some of the industry’s best online casino bonuses, all of which are targeted towards players who use Bitcoin, Litecoin, Dogecoin, and other cryptocurrencies. In addition to a vast online casino, stocked with some of the best iGaming titles around, FortuneJack has a sports book. This sports book made its introduction in late 2019 and by the time it was ready to be launched in early 2020, it ran into a roadblock in the shape of the coronavirus crisis. As a result, it was delayed somewhat and at the time of writing the sports book is still not as active or action-packed as we expected it to me. But that will no doubt change and if you’re reading this FortuneJack review in 2021 or later, there’s a good chance it will be up and running. There is also a dedicated Dice Games section, where players can place bets on the outcome of dice games. This is the ideal section for fans of games like Craps and Sic Bo, and while there are other dice games in other parts of FortuneJack casino, this is where you should be if you want a dedicated and complete dice gaming experience.
FortuneJack Bonuses
For now, this FortuneJack review will focus entirely on the online casino aspects of this site, looking at everything from its slot machines and table games to its bonuses, payment methods, and more. The question is, how does this Bitcoin casino compare to other top cryptocurrency casinos we have reviewed? FortuneJack has a generous Welcome Bonus to entice new players into the casino. This bonus offers a huge 5 BTCs and 250 Free Spins as part of a substantial Welcome Package. This is a great bonus to get you going but it’s not quite as cut-and-dry as the promotional material might have you believe, so make sure you keep the following in mind:
You can qualify for 25 Free Spins just for registering. No deposit is required to collect this bonus.
Your first deposit returns a matched deposit bonus of 110% up to 1.5 BTC, or the equivalent in your chosen cryptocurrency. You need to deposit a minimum of 0.002 BTC to qualify for this.
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All bonuses have a wagering requirement of 40x, which means the funds need to be wagered 40 times before they can be withdrawn.
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Highlights
Cryptocurrency Online Casino
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FortuneJack Casino Games and Software
Several big-name providers keep the FortuneJack games room well stocked with slots, table games, Live Casino games, and more. These providers include:
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Betsoft: If it uses 3D graphics and features amazing visuals, there’s a good chance it was created by Betsoft. This developer has created titles like The Slotfather, A Night in Paris, 2 Million BC, Max Quest, Spinfinity Man, and more.
Microgaming: One of the oldest and the best developers. It’s from Microgaming that we get progressive jackpot slots and the Rolling Reels feature, as well as countless other innovations.
Yggdrasil: Creators of the Vikings Go Berzerk series and one of the fastest-growing iGaming developers in the industry right now.
Quickspin: A Playtech-owned company that has created a host of top real money slots.
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FortuneJack Casino Payment Methods
FortuneJack players can deposit and withdraw using a selection of cryptocurrencies, including Bitcoin, Litecoin, Dogecoin, Monero, and Ethereum. All payments are processed following a pending time of no more than 12 hours, and because FortuneJack only accepts fast-paying cryptocurrencies, this means that the money will be in your account within hours of withdrawing. There are no withdrawal limits on FortuneJack, so you can deposit as much as you want and withdraw as much as you need. The only downside is that FortuneJack doesn’t allow payments made with traditional methods. But this is a cryptocurrency casino on a cryptocurrency casino review site, so we’re certainly not going to mark them down for that.
Limits and Licenses
FortuneJack can be played on mobile and desktop; it is licensed in Curacao and players can choose between English and Japanese as a site language. There is a Provably Fair section where players can find information on the site’s security, safety, and fairness. All of the games are 100% secure and fair, with low house edges and high payouts. If you want to play the best games and have the best chance of success when you do, this is the section for you. You can find the link in the menu at the top of the homepage. Last but not least, FortuneJack has something known as Jack’s Club, which is a premium, VIP loyalty club. If you qualify to be part of this club, you will get your own VIP manager and can benefit from more generous bonuses and rewards. >>Click Here For Bonus<<
Conclusion
FortuneJack is a beautifully designed online casino that has a lot to offer Bitcoin gamblers. All new players can collect a big Welcome Bonus, explore a vast selection of games, and if they have an issue, FortuneJack’s customer support team is one of the best in the business. We couldn’t recommended this cryptocurrency casino highly enough!
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